In rooms full of cascading wires, macabre mannequin parts, glowing computer screens and strange headgear, researchers are developing an office that blurs the line between the physical and the intangible.
The "Office of the Future" project is working to merge virtual reality and video-conferencing, bringing together geographically distant people in a simulated, immersive environment. This environment, generated by ceiling-mounted projectors and cameras, creates the feel that distant people are actually in the same physical room.
Greg Welch, a UNC computer science professor and investigator for the project, said this mutual office environment of tele-immersion will be especially helpful for professional collaboration. "Occasionally, you need to communicate with someone," he said. "Usually, you use the telephone, a 2-D televideo system, or you get on an airplane and fly to them."
If professionals want to avoid the time, cost and hassle of flying, they simply will be able to go to their "Office of the Future." There they will sit down at their desks, fire up the cameras and projectors and communicate with their partners, whose own offices and bodies are projected in real time and three-dimensionally on the display screens.
Welch said the "Office of the Future" greatly outpaces the current two-dimensional televideo technology. "A lot of what we do with talking to people is 2-D televideo, which is subtly difficult to use," he said. "When the other person holds something up, they have to remember to turn it. It requires a mental overload."
The "Office of the Future" remedies this problem. By wearing a tracking device called a HiBall, which utilizes infrared technology to determine the position of the user's eyes, the professionals can change their viewpoints of their partners and their partners' offices, simply by moving their own heads. If the professionals want to see a diagram in their partners' offices that are blocked by the partners' bodies, they can lean to the right and get a clear view of the diagram.
The professional also can interact with the partner on a higher level through virtual models that are displayed in each office. Both partners can manipulate the three-dimensional model to make collaboration easier.
"Beyond simply wanting to talk to people, the interaction with the 3-D graphics have applications that allow you to see virtual objects and synthetic models," Welch said. "In the office, you're working by yourself or one or two other people. If you're doing 3-D graphics to design a submarine, you want to collaborate with a fellow engineer."
The two engineers could be in their two separate offices, yet working on the same virtual three-dimensional model of the submarine, trying out different hull designs or placing the missiles in different locations.