The 19th-century author George Eliot, who dressed like a man to expand her opportunities, once wrote, "It's never too late to be what you might have been."
The quote is one of several that rotate on Dallas Smith's Web site, but this is more than just a cute epigraph.
Smith, a senior journalism and mass communication major from Cary, is founding UNC RPG (role-playing games) -- a club devoted to being what you've never been, and she's doing it in her final semester at UNC.
Smith held the club's first interest meeting last week and said she was pleased with the turnout of 15 people.
"I'm interested in role-playing games, and I wanted to meet other students who are interested as well," Smith said.
While the club is not yet a registered University organization, Smith is confident the application process will soon be finished, and she plans to have another meeting sometime next week.
Smith describes role-playing games as "sort of like a storytelling" or a "Choose-Your-Own-Adventure" book. A person, called a "dungeon master," creates an imaginary world in which he or she assigns all of the players roles and gives them a detailed description of the world.
The players then develop their characters, partially based on what the dungeon master has told them.
"You create a character and you play the personality of that character," Smith explained. "You go around and make judgments based on the personality of that character."