The simple schematic of games such as Nintendo's original "Super Mario Bros." has become a distant memory, eclipsed by elaborate characters and storylines.
"Ten years ago, it could be argued that video gaming was still the arena of hobbyists and children," said Steve Perkins, senior product manager with Electronic Arts. "Video games systems were viewed much as toys. ... Today the hardware is much more sophisticated and video games are no longer viewed as toys but as entertainment systems."
EA Sports' most popular games are prime examples of this advancement. Though "Madden NFL" was EA's leading game 10 years ago, Perkins said it was far from realistic.
"Today it's like watching a sports game on TV, like the actual event's happening," he said. "You've taken a lot more of the sport and brought it into the video game, which you haven't been able to do before."
Multiple camera angles, players whose faces are modeled after those of the actual athletes and even customization of play take sports games leaps and bounds from their two-dimensional, childish predecessors.
An older, more expectant gaming audience is now the hot target for the video game industry, which is moving in the direction of more elaborate, often more mature, games.
"The audiences have matured, and their tastes have matured," said Beth Llewelyn, director of public relations for Nintendo of America. "They want something that is more engaging, with a harder edge."
It seems the gaming industry has jumped to cater to this desire among gamers. Playstation's popular "Final Fantasy" franchise, made by SquareSoft, is directed at teens. "BMX XXX," an upcoming and controversial release from Acclaim, has been classified as mature, for users 17 and older.
Hugo Reyes, public relations manager for Namco, said the more mature leanings are natural, considering the aging gaming audience.