Librarians Chad Haefele and Emily King insist libraries are more than buildings with books.
And last year they set out to show it with a single game.
In January 2010, they combined gaming and education when they created and held a one-time, two-week long alternate reality game called “Should Brandon and Nicole get Engaged,” or ShBANGE.
Because of their efforts, Library Journal named them two of 50 “movers and shakers” in the field of library science for 2011, bringing recognition to the innovative ways UNC Libraries are connecting people to information.
“The original idea came from a couple of alternate reality games I’d played in a having fun kind of way,” said Haefele, the emerging technologies librarian for Davis Library in the research and instructional services department.
Rather than focusing on topics traditionally included in lectures or seminars, Haefele and King, the coordinator for eLearning services for University libraries, explored ways to teach topics that classrooms don’t address.
After consulting with Counseling and Wellness Services, the Campus Y and the Residence Hall Association, they said they realized relationship issues would make a good focus.
“When you go to class, you learn about things like biology, history or English, but you’re having to learn on the fly how to negotiate relationships,” said Laura Christopherson, a doctoral student in the School of Information and Library Science and project manager for ShBANGE.
The volunteer group Haefele and King assembled to run the game kick-started it with an elaborate marriage proposal in the Pit.