A game system most associate with couch potatoes and killing time could soon be the latest physical therapy tool on the market.
And it’s all courtesy of one University student.
Stephanie Zolayvar, a junior computer science major who presented her work Monday at the Celebration of Undergraduate Research, designed a program for the Wii game system that recognizes specific movements.
The program, her faculty adviser said, would make the daily rigor of physical therapy more enjoyable.
“In physical therapy, kids are asked to make movements that are difficult and painful,” said computer science professor Gary Bishop, Zolayvar’s adviser.
“I thought it would be cool if we could somehow reward these kids for making the movements.”
Those rewards might include blowing up a zombie on a TV screen or moving along a racetrack, he said.
“I presented a problem, and Stephanie worked on coming up with a solution,” he said.
Zolayvar worked with a Wii remote, or Wiimote, programing it to recognize 12 different movements. She said her program ranges in accuracy from 78 to 95 percent in differentiating between intentional gestures and random fidgets.